Almost a year after BioShock: Infite wrapped up, Levine announced that he was drastically winding down the Irrational Games studio. Laying off all but fifteen employees, he began working on a smaller-scale project which he revealed a little more about months ago.
The crux of his development efforts have been going into building ‘fluid relationships’, which are supposed to get rid of the linear narrative concept entirely, and be a large step-up from the types of relationships players have experienced in Levine’s previous games:
Instead of this mostly black-and-white relationship structure, Levine wants to create a fluid relationship spectrum where non-playable characters have more realistic opinions on the player which can weave from one natural state to another based on a variety of inputs, rather than predetermined choices.
Hearing his vision elaborated upon, his earlier words regarding Shadow of Mordor’s inspiration make a lot of sense. The concept of dynamic character relationships is undoubtedly a gigantic issue to tackle in development, but Levine has a winning streak when it comes to creating a unique and enjoyable world - hopefully, he and Irrational Games can create yet another smash hit for gamers to enjoy.
We wish Ken the best of luck on his latest project. Do you like what you’ve heard about the project so far, Ranters?
Source: Game Informer