One major problem with cinematic trailers, however, is that they often show no actual footage from the game that they are advertising. It’s often difficult to get any idea of what the gameplay will be like, or even of what the story will be about. Such was the case with the trailer for Bloodborne: a grim, bloody, monster-hunting game set in the Victorian era, being developed exclusively for the PS4 by Dark Souls and Demon’s Souls developer From Software.

The director of the aforementioned games, Hidetaka Miyazaki, was interviewed by Japanese magazine Weekly Famitsu (translation courtesy of Kotaku) and offered some details regarding the combat and enemies that players will encounter in the game. The mysterious character in the trailer was shown using a huge, vicious-looking, serrated blade weapon as well as a heavy-barrelled gun, and Miyazaki explained that this is From Software’s way of moving forward from the fantasy combat in the Souls games.

Demon’s Souls and Dark Souls are notorious for the toughness of their enemies, with players frequently having to die over and over again in order to learn the correct strategy to use against them.  So, does the addition of extra player firepower in Bloodborne mean that combat will be much easier? Not according to Miyazaki.

The player combat of Bloodborne is designed to be so aggressive, in fact, that Miyazaki says that the option for defense is much less important than other aspects of fighting. Players will also still need to get cozy with enemies even when using guns, since they will work much better at close range than they will at long range. Think shotguns, not sniper rifles.

As for the enemies themselves, the cinematic trailer showed some zombie peasants, some nasty undead dogs and an enormous looming creature that we didn’t get a good look at. Miyazaki said that From Software’s goal is to mix things up when it comes to the different enemies in Bloodborne, and teased some creative creature designs.

When asked about the projected release date for Bloodborne, Miyazaki said that development is “going smoothly” and that the projected release date is spring 2015, though he couldn’t get more specific than that. We certainly look forward to seeing some gameplay footage from this visceral monster-slaying game.

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Bloodborne is coming exclusively to PS4 in spring 2015.

Source: Weekly Famitsu (via Kotaku)