Even so, Yamagiwa offers some interesting looks into the development of Bloodborne and where From Software may be looking to take future entries in the overarching Souls franchise. Yes, Bloodborne may not be a Dark Souls game, but it’s certainly from the same lineage. Here’s what Yamagiwa had to say:
Game Rant: One of the most striking aspects of the Souls games is the diverse and genuinely intimidating array of creatures that populate their worlds. Is there a particular beast or creature that sticks out to you and stands above the others?
GR: You have mentioned that co-op could be the secret to appealing to both hardcore and casual gamers in Bloodborne. Do you think it is possible to achieve this in a single-player setting? If so, how?
GR: The Souls games were notorious for their large number of player stats and expansive levelling system. Will the levelling system in Bloodborne be similar to the Souls games or take a more streamlined approach?
GR: Following Bloodborne’s Victorian/Van Helsing influence, what setting or theme would you most like to work with next?
GR: Moving forward, would you like to continue down the road of titles like the Souls games and Bloodborne or is there another genre that you would be interested in tackling?
We thank Masaaki Yamagiwa for his time and his answers. Bloodborne is available now for PS4.
You know, on Twitter, I’m always witnessing a flood of tweets from the many people enjoying Bloodborne. As long as the demand’s there, I’d like to keep making hardcore games one way or another. That said, as Demon’s Souls and Bloodborne demonstrated, we also operate under a banner of creating new games offering new experiences—which, moving forward, we don’t intend to forsake.