In an interview with the PlayStation Blog, Cliff Bleszinski details the new cooperative mode a little more specifically:

The way Bleszinski uses the term “wave” basically confirms that this new multiplayer mode takes queues from Gears of War’s Horde mode. Where previously gamers would simply battle waves of enemies, fighting to survive, now expectation are flipped sideways and players have to instead score more and more points to continue. It’s certainly a unique and exciting idea, and perfectly fitting for Bulletstorm’s unique combat style.

Check out PlayStation Blog’s full interview, which has some more background and details regarding Bulletstorm:

Anarchy absolutely sounds exciting, and there’s no fault in focusing on it for Bulletstorm’s multiplayer. It’s still a shame that there will be no versus combat. Imagine a fast paced combat scenario where you can leash a friend towards you and then kick them into a cactus. Or on the other side, imagine being leashed into the air, turning and hitting your enemy with a perfectly aimed grenade chain. If People Can Fly could make versus work, they might have made the next big multiplayer game. But, I digress.

Are you excited about Bulletstorm’s four player cooperative mode, Ranters? Do you think this is a stronger multiplayer choice, for Bulletstorm’s combat system? Or do you agree with me in that a versus mode holds a great amount of potential?

Bulletstorm is slated for a February 22 release for the PlayStation 3, Xbox 360 and PC.

Source: PlayStation Blog